10/30/2023 0 Comments Rimworld modGeneral labour speed is 110% that of men Lowered base construction speed, mining speed, mining yield, construction success chance, and repair success chance to 75% of vanilla Food foraged while caravaning is buffed to 125% Plant and animal harvest yield is buffed to 125% Operation speed is 60%, while surgery success chance is 70% of vanilla Medical tend speed is boosted to x1.4 while tend quality is at x1.2 Hunger rate is two thirds that of male pawns Melee hit chance and dodge chance reduced to 50% Melee and shooting are learned at half the rate Mining and Construction are learned at x0.9 Social skill is learned at x1.4 of vanilla speed Wimp trait balanced in accordance with the pain treshold of both male and female pawns Adjusted male spawn rate for military aid to 93% Adjusted male spawn rate for raids to 90% (adjustable in options) * "Essential" is an extreme variation of "Desired" Limited to Male and Female Supremacy Perfect for matriarchies and family-oriented Christian colonies * "Ignored" reverts things back to vanilla and applies no moodlets based on female presence Exclusive to Male Supremacy Good choice for monk colonies * "Appreciated" is a toned down variation of "Desired" Exclusive to Male Supremacy Great for sausage fest raider colonies * "Desired" is the default setting it demands that you stay close or above a 1:1 ratio to avoid suffering mood penalties The "Female Presence" precept - with ideology installed female presence becomes dictated by a precept * Men in relationships, as well as the following traits are immune to the moodlets: Gay, Asexual, Psychopath, Ascetic, Misogynist Having a majority of female pawns will ensure an even bigger mood buff, but this could easily attract bigger raids you lack the manpower to defend against. * maintaining a 1:1 gender ratio in your colony is optimal to give decent mood benefits to male pawns and avoiding severe debuffs. This is a mod that's light on code, so it should be compatible with almost everything, but you are warned: Sex Matters fundamentally overhauls how the game is played since male and female pawns are naturally differentiated. Please report bugs in the dedicated discussion thread. If you find any game-ending cracks in the game balance you're free to leave a comment. It makes you think about them as distinct groups, instead of a samey mass of grey mush. The two sexes are asymmetrical on purpose in this mod. This mod tries to be simple and compatible so I work with what I have. The RimWorld engine has big limitations that don't allow for too much complexity without serious overhaul. The lack of sexual dimorphism however is a huge oversight. I have great respect for Tynan for creating the only game of this kind and sticking to his vision. Sex Matters is that last missing piece of immersion that RimWorld needs.Äisclaimer: this mod's presentation is exaggerated for dramatic and comedic effect. In a sim game as in-depth as RimWorld it's extremely disappointing and boring to discover that with regards to gameplay, male and female pawns are completely identical. Clearly this should have been put in the base game 30 updates ago, but we can't expect God to do all the work. I hold Tynan personally responsible for this failure on his part. Themed around fantasy and medieval.Introducing sexual dimorphism to RimWorld.
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